Rob Giampietro's Top 10 for Designers
on
Starting a Studio
- An untended garden quickly becomes a field: plant what you want to grow.
- Have partners, but don’t do the same things: make sure you both do something you enjoy.
- Hire people for what they can teach you, not for what you can teach them.
- Everyone should be able to take criticism: creative trust is built on critical honesty.
- Design is only one part of the puzzle: savor the discussion, development, debate, and dissemination of your work just as much as the making of it.
- Goals may be arbitrary, but not having them will be maddening when there’s no one else to tell you if you’re doing a good job: set 3-month, 6-month, and 1-year goals at the outset.
- When you take your favorite clients out to lunch, it’s a good time to propose what you’d like to do together next.
- Knowing more designers doesn’t necessarily translate into having good clients: spend your development time wisely.
- Be known for something: it helps.
- You will never work harder than when you’re building something: find balance. Sometimes the best way to solve a creative problem is to take a vacation or read a book.
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